1 files changed,
0 insertions(+),
104 deletions(-)
Author:
Smirnov Oleksandr
ss2316544@gmail.com
Committed at:
2024-07-10 12:48:16 +0300
Parent:
fc5e466
D
config/resetti/wall.toml
ยทยทยท 1 -reset_count = "/home/olex/.resets" 2 -npause_focus = true 3 -poll_rate = 100 4 -play_res = "1920x1080+0,0" 5 -alt_res = "400x1080+810,0" 6 -[delay] 7 -wp_pause = 20 8 -idle_pause = 20 9 -unpause = 20 10 -stretch = 20 11 -ghost_pie_fix = 20 12 -warp = 0 13 - 14 -[hooks] 15 -reset = "" 16 -alt_res = "" 17 -normal_res = "" 18 -wall_lock = "" 19 -wall_unlock = "" 20 -wall_play = "" 21 -wall_reset = "" 22 - 23 -# ingame_focus Focus active instance. 24 -# ingame_reset Reset active instance. 25 -# ingame_toggle_res Toggle the resolution for active instance. 26 -# wall_focus Focus wall projector. 27 -# wall_reset_all Reset all unlocked instances. 28 -# wall_lock Lock hovered instance. 29 -# wall_lock(n) Lock instance N. 30 -# wall_play Play hovered instance. 31 -# wall_play(n) Play instance N. 32 -# wall_reset Reset hovered instance. 33 -# wall_reset(n) Reset instance N. 34 -# wall_reset_others Focus reset hovered instance. 35 -# wall_reset_others(n) Focus reset instance N. 36 -# wall_play_first_locked Plays the first locked and idle instance. 37 -[keybinds] 38 -"y" = ["wall_reset_all", "ingame_reset"] 39 -"Shift-y" = ["wall_play_first_locked"] 40 -"Alt-y" = ["wall_focus"] 41 -"Ctrl-LMB" = ["wall_play"] 42 -"LMB" = ["wall_lock"] 43 -"RMB" = ["wall_reset"] 44 - 45 -[obs] 46 -enabled = true 47 -port = 4455 48 -password = "" 49 - 50 -[wall] 51 -enabled = true 52 -confine_pointer = false 53 -goto_locked = true 54 -reset_unlock = true 55 -grace_period = 250 56 - 57 -# The resolution to set your instances to while they are on the wall, in 58 -# the format "W,H+X,Y" (e.g. 960x360+0,0). Delete or comment out to disable 59 -# instance stretching. 60 -stretch_res = "960x360+0,0" 61 - 62 -use_f1 = false 63 - 64 -# The percentage to show freeze at on preview. Set to 0 or below to disable. 65 -freeze_at = 5 66 -show_at = 5 67 - 68 -[wall.performance] 69 -sleepbg_path = "" 70 -affinity = "sequence" 71 - 72 -[wall.performance.sequence] 73 -# The number of CPUs to give to the active instance. Set to 0 to disable. 74 -active_cpus = 3 75 -# The number of CPUs to give to instances in the background. Set to 0 to disable. 76 -background_cpus = 5 77 - 78 -# The number of CPUs to give to locked instances. Set to 0 to disable. 79 -lock_cpus = 2 80 - 81 -[wall.performance.advanced] 82 -# How many groups to subdivide affinity groups into. Set this to the number of CCXs your CPU has. If you don't know what this means, leave it at 1. 83 -ccx_split = 1 84 - 85 -# The number of CPUs (cores, or threads if you have SMT) to allocate to each affinity group. 86 -# - Idle Instances which have finished generating a world. 87 -# - Low Instances which are on preview and have crossed low_threshold. 88 -# - Mid Instances which have not crossed low_threshold and while the user is not on the wall. 89 -# - High Instances which have not crossed low_threshold and while the user is on the wall. 90 -# - Active The instance being played by the user. 91 -affinity_idle = 2 92 -affinity_low = 4 93 -affinity_mid = 6 94 -affinity_high = 8 95 -affinity_active = 8 96 - 97 -# If enabled (n > 0), instances will remain in the mid affinity group for this 98 -# many milliseconds after finishing generating. This gives extra CPU time to 99 -# allow for chunks to load in faster. 100 -burst_length = 0 101 - 102 -# The world generation percentage at which instances are moved from the high 103 -# group to the low group. 104 -low_threshold = 20