2 files changed,
104 insertions(+),
44 deletions(-)
Author:
Smirnov Oleksandr
ss2316544@gmail.com
Committed at:
2023-07-30 13:32:24 +0300
Parent:
b4a93f5
jump to
| D | config/resetti/multi.toml |
| A | config/resetti/wall.toml |
D
config/resetti/multi.toml
··· 1 -[general] 2 -type = "standard" 3 -count_resets = true 4 -resets_file = "~/.resets" 5 -affinity = "alternate" 6 - 7 -[hooks] 8 -wall_reset = "" 9 -reset = "" 10 -lock = "" 11 -unlock = "" 12 - 13 -[obs] 14 -enabled = false 15 -port = 4440 16 -password = "" 17 - 18 -[reset] 19 -delay = 50 20 -pause_delay = 100 21 -unpause_on_focus = true 22 -click_on_focus = true 23 - 24 -[keybinds] 25 -focus = "Alt-a" 26 -reset = "x" 27 -wall_reset = "" 28 -wall_reset_others = "Ctrl-Shift" 29 -wall_play = "Shift" 30 -wall_lock = "Ctrl" 31 - 32 -[wall] 33 -stretch_windows = false 34 -stretch_width = 1600 35 -stretch_height = 300 36 -use_mouse = false 37 -goto_locked = false 38 -no_play_generating = true 39 - 40 -[setseed] 41 -seed = "" 42 -spawn_x = 123.0 43 -spawn_z = 456.0 44 -radius = 5.0
A
config/resetti/wall.toml
··· 1 +reset_count = "/home/olex/.resets" 2 +npause_focus = true 3 +poll_rate = 100 4 +play_res = "1920x1080+0,0" 5 +alt_res = "400x1080+810,0" 6 +[delay] 7 +wp_pause = 20 8 +idle_pause = 20 9 +unpause = 20 10 +stretch = 20 11 +ghost_pie_fix = 20 12 +warp = 0 13 + 14 +[hooks] 15 +reset = "" 16 +alt_res = "" 17 +normal_res = "" 18 +wall_lock = "" 19 +wall_unlock = "" 20 +wall_play = "" 21 +wall_reset = "" 22 + 23 +# ingame_focus Focus active instance. 24 +# ingame_reset Reset active instance. 25 +# ingame_toggle_res Toggle the resolution for active instance. 26 +# wall_focus Focus wall projector. 27 +# wall_reset_all Reset all unlocked instances. 28 +# wall_lock Lock hovered instance. 29 +# wall_lock(n) Lock instance N. 30 +# wall_play Play hovered instance. 31 +# wall_play(n) Play instance N. 32 +# wall_reset Reset hovered instance. 33 +# wall_reset(n) Reset instance N. 34 +# wall_reset_others Focus reset hovered instance. 35 +# wall_reset_others(n) Focus reset instance N. 36 +# wall_play_first_locked Plays the first locked and idle instance. 37 +[keybinds] 38 +"y" = ["wall_reset_all", "ingame_reset"] 39 +"Shift-y" = ["wall_play_first_locked"] 40 +"Alt-y" = ["wall_focus"] 41 +"Ctrl-LMB" = ["wall_play"] 42 +"LMB" = ["wall_lock"] 43 +"RMB" = ["wall_reset"] 44 + 45 +[obs] 46 +enabled = true 47 +port = 4455 48 +password = "" 49 + 50 +[wall] 51 +enabled = true 52 +confine_pointer = false 53 +goto_locked = true 54 +reset_unlock = true 55 +grace_period = 250 56 + 57 +# The resolution to set your instances to while they are on the wall, in 58 +# the format "W,H+X,Y" (e.g. 960x360+0,0). Delete or comment out to disable 59 +# instance stretching. 60 +stretch_res = "960x360+0,0" 61 + 62 +use_f1 = false 63 + 64 +# The percentage to show freeze at on preview. Set to 0 or below to disable. 65 +freeze_at = 5 66 +show_at = 5 67 + 68 +[wall.performance] 69 +sleepbg_path = "" 70 +affinity = "sequence" 71 + 72 +[wall.performance.sequence] 73 +# The number of CPUs to give to the active instance. Set to 0 to disable. 74 +active_cpus = 3 75 +# The number of CPUs to give to instances in the background. Set to 0 to disable. 76 +background_cpus = 5 77 + 78 +# The number of CPUs to give to locked instances. Set to 0 to disable. 79 +lock_cpus = 2 80 + 81 +[wall.performance.advanced] 82 +# How many groups to subdivide affinity groups into. Set this to the number of CCXs your CPU has. If you don't know what this means, leave it at 1. 83 +ccx_split = 1 84 + 85 +# The number of CPUs (cores, or threads if you have SMT) to allocate to each affinity group. 86 +# - Idle Instances which have finished generating a world. 87 +# - Low Instances which are on preview and have crossed low_threshold. 88 +# - Mid Instances which have not crossed low_threshold and while the user is not on the wall. 89 +# - High Instances which have not crossed low_threshold and while the user is on the wall. 90 +# - Active The instance being played by the user. 91 +affinity_idle = 2 92 +affinity_low = 4 93 +affinity_mid = 6 94 +affinity_high = 8 95 +affinity_active = 8 96 + 97 +# If enabled (n > 0), instances will remain in the mid affinity group for this 98 +# many milliseconds after finishing generating. This gives extra CPU time to 99 +# allow for chunks to load in faster. 100 +burst_length = 0 101 + 102 +# The world generation percentage at which instances are moved from the high 103 +# group to the low group. 104 +low_threshold = 20