diff --git a/config/resetti/wall.toml b/config/resetti/wall.toml deleted file mode 100644 index 60f5e42..0000000 --- a/config/resetti/wall.toml +++ /dev/null @@ -1,104 +0,0 @@ -reset_count = "/home/olex/.resets" -npause_focus = true -poll_rate = 100 -play_res = "1920x1080+0,0" -alt_res = "400x1080+810,0" -[delay] -wp_pause = 20 -idle_pause = 20 -unpause = 20 -stretch = 20 -ghost_pie_fix = 20 -warp = 0 - -[hooks] -reset = "" -alt_res = "" -normal_res = "" -wall_lock = "" -wall_unlock = "" -wall_play = "" -wall_reset = "" - -# ingame_focus Focus active instance. -# ingame_reset Reset active instance. -# ingame_toggle_res Toggle the resolution for active instance. -# wall_focus Focus wall projector. -# wall_reset_all Reset all unlocked instances. -# wall_lock Lock hovered instance. -# wall_lock(n) Lock instance N. -# wall_play Play hovered instance. -# wall_play(n) Play instance N. -# wall_reset Reset hovered instance. -# wall_reset(n) Reset instance N. -# wall_reset_others Focus reset hovered instance. -# wall_reset_others(n) Focus reset instance N. -# wall_play_first_locked Plays the first locked and idle instance. -[keybinds] -"y" = ["wall_reset_all", "ingame_reset"] -"Shift-y" = ["wall_play_first_locked"] -"Alt-y" = ["wall_focus"] -"Ctrl-LMB" = ["wall_play"] -"LMB" = ["wall_lock"] -"RMB" = ["wall_reset"] - -[obs] -enabled = true -port = 4455 -password = "" - -[wall] -enabled = true -confine_pointer = false -goto_locked = true -reset_unlock = true -grace_period = 250 - -# The resolution to set your instances to while they are on the wall, in -# the format "W,H+X,Y" (e.g. 960x360+0,0). Delete or comment out to disable -# instance stretching. -stretch_res = "960x360+0,0" - -use_f1 = false - -# The percentage to show freeze at on preview. Set to 0 or below to disable. -freeze_at = 5 -show_at = 5 - -[wall.performance] -sleepbg_path = "" -affinity = "sequence" - -[wall.performance.sequence] -# The number of CPUs to give to the active instance. Set to 0 to disable. -active_cpus = 3 -# The number of CPUs to give to instances in the background. Set to 0 to disable. -background_cpus = 5 - -# The number of CPUs to give to locked instances. Set to 0 to disable. -lock_cpus = 2 - -[wall.performance.advanced] -# How many groups to subdivide affinity groups into. Set this to the number of CCXs your CPU has. If you don't know what this means, leave it at 1. -ccx_split = 1 - -# The number of CPUs (cores, or threads if you have SMT) to allocate to each affinity group. -# - Idle Instances which have finished generating a world. -# - Low Instances which are on preview and have crossed low_threshold. -# - Mid Instances which have not crossed low_threshold and while the user is not on the wall. -# - High Instances which have not crossed low_threshold and while the user is on the wall. -# - Active The instance being played by the user. -affinity_idle = 2 -affinity_low = 4 -affinity_mid = 6 -affinity_high = 8 -affinity_active = 8 - -# If enabled (n > 0), instances will remain in the mid affinity group for this -# many milliseconds after finishing generating. This gives extra CPU time to -# allow for chunks to load in faster. -burst_length = 0 - -# The world generation percentage at which instances are moved from the high -# group to the low group. -low_threshold = 20