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resetti: update config
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commit
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2 changed files with 104 additions and 44 deletions
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[general]
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type = "standard"
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count_resets = true
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resets_file = "~/.resets"
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affinity = "alternate"
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[hooks]
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wall_reset = ""
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reset = ""
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lock = ""
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unlock = ""
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[obs]
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enabled = false
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port = 4440
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password = ""
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[reset]
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delay = 50
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pause_delay = 100
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unpause_on_focus = true
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click_on_focus = true
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[keybinds]
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focus = "Alt-a"
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reset = "x"
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wall_reset = ""
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wall_reset_others = "Ctrl-Shift"
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wall_play = "Shift"
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wall_lock = "Ctrl"
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[wall]
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stretch_windows = false
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stretch_width = 1600
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stretch_height = 300
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use_mouse = false
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goto_locked = false
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no_play_generating = true
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[setseed]
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seed = ""
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spawn_x = 123.0
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spawn_z = 456.0
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radius = 5.0
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104
config/resetti/wall.toml
Normal file
104
config/resetti/wall.toml
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reset_count = "/home/olex/.resets"
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npause_focus = true
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poll_rate = 100
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play_res = "1920x1080+0,0"
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alt_res = "400x1080+810,0"
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[delay]
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wp_pause = 20
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idle_pause = 20
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unpause = 20
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stretch = 20
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ghost_pie_fix = 20
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warp = 0
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[hooks]
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reset = ""
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alt_res = ""
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normal_res = ""
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wall_lock = ""
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wall_unlock = ""
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wall_play = ""
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wall_reset = ""
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# ingame_focus Focus active instance.
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# ingame_reset Reset active instance.
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# ingame_toggle_res Toggle the resolution for active instance.
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# wall_focus Focus wall projector.
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# wall_reset_all Reset all unlocked instances.
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# wall_lock Lock hovered instance.
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# wall_lock(n) Lock instance N.
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# wall_play Play hovered instance.
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# wall_play(n) Play instance N.
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# wall_reset Reset hovered instance.
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# wall_reset(n) Reset instance N.
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# wall_reset_others Focus reset hovered instance.
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# wall_reset_others(n) Focus reset instance N.
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# wall_play_first_locked Plays the first locked and idle instance.
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[keybinds]
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"y" = ["wall_reset_all", "ingame_reset"]
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"Shift-y" = ["wall_play_first_locked"]
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"Alt-y" = ["wall_focus"]
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"Ctrl-LMB" = ["wall_play"]
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"LMB" = ["wall_lock"]
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"RMB" = ["wall_reset"]
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[obs]
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enabled = true
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port = 4455
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password = ""
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[wall]
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enabled = true
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confine_pointer = false
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goto_locked = true
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reset_unlock = true
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grace_period = 250
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# The resolution to set your instances to while they are on the wall, in
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# the format "W,H+X,Y" (e.g. 960x360+0,0). Delete or comment out to disable
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# instance stretching.
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stretch_res = "960x360+0,0"
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use_f1 = false
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# The percentage to show freeze at on preview. Set to 0 or below to disable.
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freeze_at = 5
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show_at = 5
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[wall.performance]
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sleepbg_path = ""
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affinity = "sequence"
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[wall.performance.sequence]
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# The number of CPUs to give to the active instance. Set to 0 to disable.
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active_cpus = 3
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# The number of CPUs to give to instances in the background. Set to 0 to disable.
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background_cpus = 5
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# The number of CPUs to give to locked instances. Set to 0 to disable.
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lock_cpus = 2
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[wall.performance.advanced]
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# How many groups to subdivide affinity groups into. Set this to the number of CCXs your CPU has. If you don't know what this means, leave it at 1.
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ccx_split = 1
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# The number of CPUs (cores, or threads if you have SMT) to allocate to each affinity group.
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# - Idle Instances which have finished generating a world.
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# - Low Instances which are on preview and have crossed low_threshold.
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# - Mid Instances which have not crossed low_threshold and while the user is not on the wall.
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# - High Instances which have not crossed low_threshold and while the user is on the wall.
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# - Active The instance being played by the user.
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affinity_idle = 2
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affinity_low = 4
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affinity_mid = 6
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affinity_high = 8
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affinity_active = 8
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# If enabled (n > 0), instances will remain in the mid affinity group for this
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# many milliseconds after finishing generating. This gives extra CPU time to
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# allow for chunks to load in faster.
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burst_length = 0
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# The world generation percentage at which instances are moved from the high
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# group to the low group.
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low_threshold = 20
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